Wednesday, July 14, 2010

Cricket Warrior- Rules and Description for a Robo based Cricket


General Description

Your country, my lord, is in attack from the evil and dangerous rebels under formidable leadership and strong teams. They plan to oust you, my lord, from your own land. As a proof of victory, it has been decided that you and your opponent will meet on the battle–ground for once in a life time war. Both of you will set up your castles on the battlefield. Your opponent will try to destroy your citadel by throwing the projectiles while you will try to defend your castle. Try to prevent your citadel as its destruction would mean you losing the war....... Wait, if you think that it is unfair. YOU can’t be declared a loser for that matter only. You too have an equal opportunity to destroy your opponent’s castle in the same way they tried. You are a true king, and if you can win out there, then no one would challenge you and your leadership....

Confused what is going on? By the heading you must have imagined it to be a CRICKET game, and the two opposite teams as its WARRIORS. Then what is a king doing here? Why is he trying to prevent his castles? What is going on here????

Two teams, one designated as THE KING and the other as THE REBELS, will be playing a match based on the similar lines of cricket. First, THE KING will try to defend (bat) his castle(stumps or the wickets) from the incoming projectiles (ball) thrown by THE REBELS. ThenTHE KING will try to destroy THE REBELS’ castle in the similar fashion. Points will be awarded whenever a castle is destroyed or the ball is deflected anywhere on the battle field.

Who will succeed, THE KING OR THE REBEL?

General Rules

1. Each team can have maximum of 4 members.

2. Students from different colleges can be a part of same team.

3. Student must carry a valid College I-Card all time during the competition.

4. Destruction of any part of the arena by the team may lead to disqualification of the team.

5. Rules are subject to changes and all the participants are bound to abide by them, though there will not be any major changes.

Robot specification

1. The robot may be wired or wireless.

2. The maximum dimensions of the robot is 40cm*40cm*50cm (l*b*h).

3. The maximum thickness for the bat is 5cm.

4. Power Supply:

You are free to use power supply of any voltage range.

NOTE: No AC power supply or connection would be provided at the event. The participants are responsible for their own power supply.

5. Team Members:

Two separate robots can be made for Batting and Bowling, if needed.

For single robot: 3 members per team

For two separate robots: 6 members per team

Battlefield

1. The central patch or the PITCH is 4mX1m (lXb). Two castles are placed at both the ends of the pitch. Castles are 40cmX40cm (bXh).

2. Three concentric circles will mark the runs scored by the batsman. The centre of the pitch will also serve as the centre of the circles.

3. The region under the each circular/annular part will result in different scores of run, as given in the figure.

4. There will be well defined boundary for the arena, hitting over which directly will result in 6 runs; else a 4 runs score will be given.

A crease of 40 cm is provided at both the ends of the pitch. The robots are supposed to remain within the line while batting or bowling.

Point Structure

1. If the bowler is able to hit the batsman’s castle, then the batsman will be termed as OUT. The bowling team will get 20 points for this.

2. A minimum of 12 balls (POWERPLAY) are to be played by each team, whether batting or bowling. Any innings would come to an end only if the batting team is OUT after the POWERPLAY.

3. A bonus of 20 runs will be added if the batsman doesn’t gets OUT single time during the POWERPLAY.

4. If any of the robot hits its own castle, 10 points would be deducted as a penalty. However, if batsman hits the castle at the bowler end, a reward of 10 points will be given.

5. Bowler cannot bowl out of the pitch (without any bounce). A penalty of 2 point if bowled out of pitch.

6. Bowler is given the freedom to choose the way of bowling. The ball does not necessarily bounce once on the pitch. You won’t be penalized even if the ball chooses to crawl on the pitch.

Note: Rule no 5 will hold true only if ball is within the PITCH range.

7. Total score of the team= Score while bowling + Score while batting.

8. For the LEAGUE, the rank of the team will be decided by the following equation.

RP= (TS/2) + W + B + (Bp- Bb)

RP: Ranking Points

TS: Total Score

W: No. Of wickets taken while bowling

B: No. Of boundaries hit while batting

Bp: No. of balls played while batting

Bb: No. of balls bowled while bowling

Event Rules

1. Before the main event a qualification round will be played, followed by 4 rounds: League, Quarters, Semis and FINAL.

2. QUALIFICATION

a. The bowler will be required to bowl at least 3 times out of 8 times on the pitch. Each correct delivery will give the team 2 points, while penalty of 2 points 1 point failing to do so. Additional 3 points for hitting the castle on the opposite end.

b. The batsman has to hit a gently thrown ball at least 2 times out of 6 throws. The ball will be thrown by the event co-ordinators. Each delivery played will give the team 2 points if hit by the bat, while penalty of 2 points 1 point if ball hits the castle.

3. All the qualified teams will play one game each. The opponent decided will be based on the score of the qualification event. E.g.: Team scoring the highest in qualification will play the team scoring the least.

4. The ball to be used will either be a light tennis ball or a sponge ball of same size.

5. Top 8 teams from the league will be chosen for the QUARTERS. For ranking points, please refer POINTS section, rule 8.

6. For drawn matches, ranking points will determine the winner.

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